Mar: Hmmmm. Fifty fifty? But given the time we had, I am proud of it.
Suzuki: You were pretty strict about the planning and scheduling. It was tough, right?
Absolutely. When I said "this is until X day." But it went farther. "Ok, I made changes, now is until Y day." That was tough. Before that, I used to work on art projects like that, by myself at my own speed. But this time I had to consider each one's skill level and timing. It was the first time I struggled like that.
More than advice... how can I say it. Everyone has a style when they are drawing/working. For example, Karaki, Matsubara... Tokano and Oda. Just think about these 4 people.
When you think about their styles. You know the answer, right?
With that in mind, you can figure out the best managing style. You can see all that naturally. ANONYMOUSNAME is good at cuts that are difficult and interesting. She will work on them properly.
Exactly. But I learned that by trial and error!
That is how the schedule broke. That was the problem. "Know your team."
Yes. Keep an eye on that.
When I looked at the video storyboard, I noticed that the animation timing was somehow weak.
The change from cut to cut was like:
“Cut ___ Cut ____”
That felt odd. The pacing would be bad.
I saw that. But you kept adding changes to the key animation video. The place where he stabs the spear to the ground. Where Wendel runs away. On screen, it can't be that slow. That full scene was slow.
I had a problem making the key animation video. For example, in the spear falling, you make 1 drawing with the spear up, and 1 with the spear stabbing the ground. But in the video, up is there a long time and down would stay there for such a fast time. It moves fast to the next cut. It is very fast. So in the video I let the spear in the ground for longer.
I was afraid people wouldn't get what's going on. What should I do in these cases? Advance the spear down?
In the video test, you can't ever really judge the final look. The cut changes. Exactly, people can't see the action in between and gets lost. So I could made everything a bit longer, or advance the key animation drawing inside the cut.
Then people has time to see what happens. And move on. I struggled a lot there.
Yeah... Obviously, until you make the in-between animation video, you can't know how it really looks.
Right. I was actually strict on the timings. I watched various graduation animated shorts online. They generally look very slow. And I hate that. But if my cuts were too fast, you can't get the story. I pushed very hard and made many changes. But if I made too many changes, the team would struggle.
Also, in the final screen, you have color. Things are way easier to catch. The image sticks to the eye better.
So...even if the test videos feel fast, it should be ok. Even for myself.
I watch these pictures many times. The eye gets used to them.
That is also a problem.
And then, how can I say it... It feels slow. It is difficult to judge the speed.
That is why I showed the video to different people.
But most made contradictory comments! I really didn't know what to do! I saw it too many times myself too. I saw it so many times that I got motion sick.
That is how it gets, right?
What to do then?
In those cases, just go back to the original plan. Think "What did I want to do?" Remember the feeling when you did the storyboard.
And you also had the music. So you can't change times freely. It can’t be changed.
But the music came with pieces. So I had some margin. For example: If I add more slow motion here, I can cut there.
I did that various times. That wasn't such a struggle.
You get better at it the longer you do it. Pile up experience. "If I do this here... " "ah... maybe...?" "aah..."
"ah... it has to be slower"
Even after I finished it, I can't tell if it is slow or fast anymore. I get the feedback from others. "Ahh, I see. Really?"
"Then it was good I guess." That's how it got. Is it the same in your case?
I think so. You look at it for a long time.
Exactly! Time after time.
And I saw yours from the key animation.
We saw it too many times. But comparing the picture I got when looking at the storyboard for the first time, with this finished version. It is not that different.
Thank you very much!
I put such emphasis on that (timing).
As a whole, I did not feel anything strange when I saw the storyboard.
Isn't that because you made a big effort.
Hahaha You see...
This type of experience is rare in life. I mean... since it's a part of a class, you can be as picky as you want.
Working on your own thing... You would have to make some compromise at some point.
Only if you build your own company (project).
Right. Then you can do what you want.
But if others don't like it either...
... then it won't work!
It was a great experience for you.
Yes. You saw how I acted as an animator director. Is there any other advice you'd give me? You must have seen me make mistakes.
You did things a bit too much on your own. Everything was like "I have to do this!" It is natural, since it is your original project. Hmmm but...
"Trust more in others"?
More than "trust"... More like, if you (Mar) don't finish X, others can't start Y. That's the situation. The original story is in your own head only, Mar.
Right? Of course you think "I have to be the one doing this"... But... well. Everyone made an effort in the in-betweens.
Absolutely. And I did not do in-between painting at all. They did such an effort. I said it clear "I can't do the painting." "If I do the painting, we won't meet the deadline."
"I TRULY entrust you this part!
The team worked so hard. Even with the retakes.
I just saw you at classes with animation drawing.
I didn't see you all paint or do backgrounds. I don't know how that went. Maybe that is why I think you did too much alone. But that is true. The rest of the team did painting and other things. Something else I am not sure about were the slow motion parts.
The current slow motion parts are well done. You did cut the number of drawings that were necessary for the slow motion.
That is true. For example, before we had a hand... How many drawings did I set for it...? 17? But it was just this tiny movement! And similar cuts... You saved the team by making me cut drawings.
Hahaha. I did.
What would you say was good? "You did this well so keep doing it!" Were there good things?
Oh... You finished it at this level. Isn't that amazing?
Hahaha. Thank you very much.
If you got to this result, it means you did things right.
Yes. You wouldn't be here otherwise.
And everyone still looks healthy (not overworked).
That's true. Hahaha. And that is what I think.
You definitely look so quiet today.
Hahaha. That is how I am at work. I mean, when I work, I don't speak! At school, when I draw I am quiet too.
But I have to also teach (and become more noisy).
That makes sense.
I guess I am a bit different in both places.
As a last thing, would you draw Wendel? The boy from the anime.
Oh, this one is Oda Sensei's drawing. Can I see? (as I prepare the paper, he sees a drawing popping from the folder) It is cute!
Isn't it?! So cute. Here's the character sheet. By the way, do you have comments on the character sheet? You see a lot of these.
You made these designs digitally, right?
Yes. Well, the lines were done with pencil, and I paint it digitally after scanning. Although, the eyes have a texture we added digitally. Is it ok?
Eh? "Is it ok"? Of course, I'll draw him.
Thank you so so much sensei!